How to make an animated background on GMS1.4: Code it
This argument only works if you are using DnD,
I'll say, NOW GMS1 might seem attractive, but in a couple months, GMS2 will be the superior version. So for example, if you wanted a complex animated background in GMS1, you'd have to create a script that handled it and if you weren't running on 640x480, it would crap on your game, in GMS2 you can literally just plug in an animated background and it'll handle it decently(up to 2k). GMS2 is a different beast altogether because they are pushing in things that you had to 'hack' into GMS1, like they got rid of backgrounds, and now everything is a sprite, meaning your background is just another sprite without special rules. So to 'go beyond' what could be done with GMS1, they had to rewrite a load of crap, and people don't like the way they did some of those things. They hit the limits with GMS1, and the minute you started to put together a game that tried to push the engine, it would bog it down and eventually crash it, just on objects and logic alone, lets not get into graphics.
Цитата допису Zekk:The best point I'd make for GMS2 is that development will continue in GMS2, it has pretty much halted on GMS1.